My early net.art investigations began as a creative inquiry into spatial narrativity and interactions in the simulacra of online 3D space. Online versions of 3D space for poetic and spatial narrativity were very limited in 1997 during the early development of this work. The resulting works which I pursued explored a combination of navigable image and text-based panorama as QuicktimeVR linked to extended content though animation and audio loops.
The web work Prima Materia (1999) is an online work whose content is technically accessed via a collection of navigable VR poetry passages - oriente, catalyst, curandero, asphalt, brownian motion and oxidation. The visual, textual and audio content of these passages is rooted in a contemporary reimagining of the alchemical concept of the prima materia - the common chaotic "prime matter" from which all elements are elevated. The alchemists described the prima materia as "our chaos" that resulted from the fall of Lucifer and Adam. The alchemists' chosen task of elevating this raw essence to the state of divine material was equivalent to returning the fallen back to paradise. Although the material was said to be omnipresent for those with the eye to recognize it, the alchemical myth also said it resided deep in the core of sacred mountains.
Despite the transmutation of alchemy into contemporary science, this chaotic resource remains a necessary point of departure for creativity. The white noise of disorder that frequently envelops our lives, can be looked upon as a malleable entity that must be folded back on itself for regeneration. The possibilities of bringing the prima materia together as a positive collaborative element is only limited by our willingness to openly experiment with our creative imaginations beyond the partitions of aesthetic and technical isolation.
The web work Macrocosm (2001) is an online immersive poetic work whose visual, audio and textual passages are rooted in the Platonic ideal of the macrocosm. Macrocosm brings this idealized concept into contemporary focus by drawing on simultaneous transcultural elements that define the growing expanse of human realities within the limits of our common spheres of existence.
Project venues for these works:
SIGGRAPH '99 Art Gallery: technOasis, US Tour:, Ewing, NJ
d>art 00, webprogram, City Exhibition Space, Sydney, Australia
Darklight Digital Film and New Media Festival, Straylight, Dublin, Ireland
The 7th New York Digital Salon (NYDS-7) - European Tour: Circulo de Bellas Artes, Madrid, Spain, Palacio de Santa Cruza, Universidad de Valladolid, Valladolid, Spain
“Electronic Easel", CU Art Galleries, Boulder, CO
SIGGRAPH '99 Art Gallery: technOasis, LA, CA & US Tour: Santa Monica College of Art Gallery, LA, CA, Sausalito Art Festival, Sausalito, CA, Mississippi State University, Dept. of Art, Miss. State, MS
The 7th New York Digital Salon (NYDS-7), School for Visual Arts, NYC, NY
Arte Digital Rosario, 2003 muestra 01, Santa Fe, Argentina
IMMA Net.Art Open, Irish Museum of Modern Art, Dublin, Ireland
Third Place Gallery, Stockholm, Sweden
FILE 2001 (Festival Internacional de Linguagem Eletrônica), Museu da Imagem e do Som, São Paulo, & Curitiba, Paraná, Brazil
Boston Cyberarts Festival, Liteshow, MIT- List Visual Arts Center, Cambridge, MA
European Media Art Festival 2001, Kunsthalle Dominikanerkirche, Osnabrück, Germany